[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] 异常状态与抗性d [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Battle.EnsureMinSp(charId="char_346_aosta", sp=100)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [PopupDialog(dialogHead="$avatar_stward")] 又来了一个! [PopupDialog(dialogHead="$avatar_stward")] 德克萨斯的技能还不能使用,该怎么办...... [PopupDialog(dialogHead="$avatar_stward")] 他要逃走了! [PopupDialog(dialogHead="$avatar_aosta")] 让我来试一试吧。 [Battle.EnsureMinSp(charId="char_346_aosta", sp=100)] [InputBlocker(blockInput=true, tileX=6, tileY=2, validWidth=85, validHeight=85)] [Tutorial(tileX=6, tileY=2, focusWidth=85, focusHeight=85, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_aosta", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 我不会放他过去的。 [InputBlocker(blockInput=true)] [Tutorial(focusX=283, focusY=-130, focusWidth=382, focusHeight=72, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \ protectTime=0.5, dialogHead="$avatar_sys")] 干员奥斯塔能够造成束缚,被束缚的敌人将无法移动。 [Delay(time=0.3)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_aosta")] 来,现在一起上吧。 [InputBlocker(blockInput=true)] [PopupDialog(dialogHead="$avatar_stward")] 明白了,我会配合你。 [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.LockFunction(mask="CHARACTER_MENU")]